#include "..\GameObjectdefine.h"
#include "Building.h"

Building::Building(int const health) : health_(health)
{
}

Building::~Building()
{
}

//----------------------------------------------------- public
void Building::InitObject(Ogre::SceneNode* node, Ogre::Entity* entity, Ogre::Vector3 position)
{
    GameObject::InitObject(node,entity,position);
}
//----------------------------------------------------- protected
//----------------------------------------------------- private